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IJ 70 Weapon Info for DayZ

  IJ 70  

Pistol

Fires 380 Rounds

IJ 70 Ammo




IJ 70 Damage Drop-off

0m: Health: 30.43
Shock:  30.43
100m: Health: 26.2
Shock:  26.2
200m: Health: 22.6
Shock:  22.6
300m: Health: 19.5
Shock:  19.5
400m: Health: 16.8
Shock:  16.8
500m: Health: 14.4
Shock:  14.4
600m: Health: 12.4
Shock:  12.4
700m: Health: 10.7
Shock:  10.7
800m: Health: 9.2
Shock:  9.2
900m: Health: 8
Shock:  8
1000m: Health: 6.9
Shock:  6.9



Health Dropoff

30.4
0m
26.2
100m
22.6
200m
19.5
300m
16.8
400m
14.4
500m
12.4
600m
10.7
700m
9.2
800m
8
900m
6.9
1km



Shock Dropoff

30.4
0m
26.2
100m
22.6
200m
19.5
300m
16.8
400m
14.4
500m
12.4
600m
10.7
700m
9.2
800m
8
900m
6.9
1km



Compare IJ 70 Damage Drop-off

IJ 70 Gun Sounds


Very Close
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100 Meters Away
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200 Meters Away
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500 Meters Away
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Suppressed - Very Close
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Rapid Fire - 100 Meters Away
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Compare IJ 70 Weapon Sounds

Shots To Ruin IJ 70

Quality Ruins in
From Pristine (100%) 300 shots
From Worn (70%) 210 shots
From Damaged (50%) 150 shots
From Badly Damaged (30%) 90 shots

Compare IJ 70 Shots To Ruin

IJ 70 Jam Chance

Quality Chance Per Shot
While Pristine 0%
While Worn 0.1%
While Damaged 1%
While Badly Damaged 5%
While Ruined 100%

Magazines quality can cause weapon jams too.
Add the "Chance Per Shot" value here with the magazines "Chance Per Shot" value to get the total jam chance per shot


Magazine Jam Chance

IJ 70 Weapon Crack Distance


The 380 Rounds fired by the IJ 70 are always subsonic and will not make a weapon crack sound.


Compare IJ 70 Weapon Crack Distance


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IJ 70 DayZ Weapon Summary

The IJ 70 uses 380 Rounds and can fire at 451.12 RPM (Rounds Per Minute) inflicting 30.43 health damage and 30.43 shock damage per shot with 75 recoil rating out of 700(lower is better).

The IJ 70 is capable of doing a full reload in 3.6 seconds, containing a maximum ammo capacity of 13.

With the IJ 70's Accuracy stat of 0.013, Max Zeroing Distance of 25 and Muzzle Velocity of 300 meters per second, the IJ 70 has a Base Range of roughly 110 meters without any attachments.

Because the Muzzle Velocity is 300 meters per second and the caliber stat is 0.8 for the ammo used by the IJ 70(380 Rounds), this weapon has a Penetration Power of 240 out of 977.5(higher is better).

The IJ 70 can be heard up to 1000 meters away without a suppressor(unless the suppressor is a fixed suppressor weapon), and has a Sway Rating of 0.7 out of 8.125(lower is better).

The inventory size of the IJ 70 is 4 total slots, weighing 760 grams with a length of 57 centimeters without any attachments.

 

Other DayZ Pistols like the IJ 70

CR 75

Similar to the Mlock 91 Pistol, the CR 75 Pistol fires 9mm Rounds and has many of the same stats. The CR 75 allows the attachment of the Pistol Suppressor.

Derringer

The Derringer is a double shot break action pistol that comes in grey, pink or black. While this weapon cannot double shot like the blaze, it fires the powerful .357 Rounds fired by the Magnum. At just 2 slots in your inventory and being very light, this small pistol packs a punch for how non-threatening it appears.

FX 45

Otherwise known as the FNX, the FX 45 Pistol fires the slow moving .45 ACP Rounds. In the earlier versions of DayZ, the FNX Pistol was considered to be one of the better handguns in DayZ.

Longhorn

Otherwise known as the Encore, the Longhorn is one of the most powerful pistols in DayZ and is a break-action handgun. While all weapons that use the .308 Rounds do a lot of damage, the Longhorn only fires 1 round at a time, so you'll have to make it count. Despite its size, it fits inside chest holsters like other pistols. The Longhorn is a deadly weapon when combined with the Pistol Optic.

Magnum

Otherwise known as the Revolver, the Magnum is one of the most badass handguns in DayZ and packs a punch with its high damage .357 Rounds. The Revolver can currently not be used to play Russian Roulette with. The Revolver is one of the few firearms in DayZ that has no gun attachments.

MK II

Otherwise known as the Amphibia S, the MK II is one of the few weapons with a built in suppressor. It's good for distracting infected and causing bleeds on players, but lacks in damage because of the weak .22 Rounds it fires. The MK II Pistol is a good handgun to start with in DayZ, but is soon replaced with other firearms or used only in special circumstances.

Mlock 91

Similar to the CR 75 pistol, the Mlock 91 or Glock 91 pistol fires 9mm Rounds and has many of the same stats. The CR 75 allows the attachment of the Pistol Suppressor.

Sawed Off Magnum

Otherwise known as the Revolver, the Sawed Off Magnum is one of the most badass handguns in DayZ and packs a punch with its high damage .357 Rounds. The Sawed Off Magnum has worse stats than the regular Magnum, but it is almost as potent. The Revolver is one of the few firearms in DayZ that has no gun attachments. The Sawed Off Magnum can be crafted by combining a Magnum with a hacksaw.

 

DayZ Pistol Category

 

About DayZ Weapons

Weapons in DayZ can be split into serveral weapon categories that are as follows: Assault Rifles, Sniper Rifles, Sub Machine Guns, Rifles, Shotguns, Pistols and Projectile Firearms.

DayZ weapons have a lot of stats that impact how a weapon will react to different situations. These stats can be changed slightly or drastically by attaching attachments to your weapons in DayZ.

Rifles are long firearms that are powerful and can hit targets accurately at range. Making them a great choice stealthy players that like to shoot from a distance.

Shotguns are incredible dangerous up close, but lack in effectiveness at medium and especially long distance. Shotguns are best used in urban combat for this reason.

Handguns are compact firearms that can only be shot and handled with one hand. They are less powerful and accurate than rifles, but they are more concealable and portable. They are classified into several categories, including revolvers and pistols. While the cylinder of a revolver rotates in place of a magazine, the magazine of a handgun may hold a significant number of rounds.


Weapon Info Tool Description: View the stats of all weapons and what can attach to them

 

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