The Skorpion is one of the easier weapons to find in DayZ. For its rarity, it is a decent weapon for the early game. The Skorpion SMG has a good rate of fire but low damage and Magazine size. One of the smallest Sub Machine Guns. Sub Machine Guns are also known as SMGs. Fires .380 Rounds.
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"Compact selective-fire submachine gun, fed from a detachable magazine. Often used as a sidearm. Uses .380 ACP rounds."
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Fire Modes: Semi Auto + Full Auto
View on DayZ Wiki
Description when inspecting the CR 61 Skorpion in DayZ:
"Compact selective-fire submachine gun, fed from a detachable magazine. Often used as a sidearm. Uses .380 ACP rounds. "
0m: |
Health: 35 Shock: 35 |
100m: |
Health: 30.2 Shock: 30.2 |
200m: |
Health: 26 Shock: 26 |
300m: |
Health: 22.4 Shock: 22.4 |
400m: |
Health: 19.3 Shock: 19.3 |
500m: |
Health: 16.6 Shock: 16.6 |
600m: |
Health: 14.3 Shock: 14.3 |
700m: |
Health: 12.3 Shock: 12.3 |
800m: |
Health: 10.6 Shock: 10.6 |
900m: |
Health: 9.1 Shock: 9.1 |
1000m: |
Health: 7.9 Shock: 7.9 |
Health Dropoff
Shock Dropoff
Quality | Ruins in |
---|---|
From Pristine (100%) | 507 shots |
From Worn (70%) | 354 shots |
From Damaged (50%) | 253 shots |
From Badly Damaged (30%) | 152 shots |
Quality | Chance Per Shot |
---|---|
While Pristine | 0% |
While Worn | 0.1% |
While Damaged | 1% |
While Badly Damaged | 10% |
While Ruined | 100% |
Magazines quality can cause weapon jams too.
Add the "Chance Per Shot" value here with the magazines "Chance Per Shot" value to get the total jam chance per shot
The 380 Rounds fired by the CR 61 Skorpion become subsonic at 25 meters.
The CR 61 Skorpion uses 380 Rounds and can fire at 900 RPM (Rounds Per Minute) inflicting 35 health damage and 35 shock damage per shot with 75 recoil rating out of 700(lower is better).
The CR 61 Skorpion is capable of doing a full reload in 3.85 seconds, containing a maximum ammo capacity of 21.
With the CR 61 Skorpion's Accuracy stat of 0.0045, Max Zeroing Distance of 150 and Muzzle Velocity of 345 meters per second, the CR 61 Skorpion has a Base Range of roughly 190 meters without any attachments.
Because the Muzzle Velocity is 345 meters per second and the caliber stat is 0.8 for the ammo used by the CR 61 Skorpion(380 Rounds), this weapon has a Penetration Power of 276 out of 977.5(higher is better).
The CR 61 Skorpion can be heard up to 1400 meters away without a suppressor(unless the suppressor is a fixed suppressor weapon), and has a Sway Rating of 1.21 out of 8.125(lower is better).
The inventory size of the CR 61 Skorpion is 12 total slots, weighing 1280 grams with a length of 55 centimeters without any attachments.
The Bizon Sub Machine Gun is modeled after the AK variants but is much weaker than AK Assault Rifles. This makes the Bizon a middle ground weapon that is a decent firearm for semi-geared players. Sub Machine Guns are also known as SMGs. Fires the low damage .380 Rounds.
Otherwise known as the MP5 K, the SG5K allows single shot, 3 shot burst fire and full auto fire modes. The SG5K has many attachments that can be used to balance the stats of this firearm and allows suppression of the guns sound by attaching the Pistol Suppressor weapon attachment. Sub Machine Guns are also known as SMGs. The SG5K Fires 9mm Rounds.
Otherwise known as the UMP 45, the USG 45 allows the attachment of the Universal Flashlight as standard due to its rail. The USG 45 fires the slow travelling .45 ACP Rounds that are always subsonic and won't make a weapon crack sound. Sub Machine Guns are also known as SMGs. Like SG5K Sub Machine Gun, the USG 45 allows many different weapon Optics and sights.
Sub Machine Gun, or SMGs, are inferior to Assault Rifles but better than most Pistols. They're the middle-ground between fast rate of fire and small size for a firearm. What these small guns lack in damage and range they make up for in being much easier to find in lower tier loot areas and commonly use low tier ammo generally found in low tier areas too, meaning you don't have to go far to find a Sub Machine Gun with a corresponding Magazine and/or Ammunition in DayZ
Submachine guns are uniquely suited for close-quarters fighting when compared to other types of firearms due to their small size, rapid rate of fire, and usage of pistol rounds. In urban and close-quarters combat situations, they are frequently used by military and law enforcement groups as well as by criminals.
Weapons in DayZ can be split into serveral weapon categories that are as follows: Assault Rifles, Sniper Rifles, Sub Machine Guns, Rifles, Shotguns, Pistols and Projectile Firearms.
DayZ weapons have a lot of stats that impact how a weapon will react to different situations. These stats can be changed slightly or drastically by attaching attachments to your weapons in DayZ.
Rifles are long firearms that are powerful and can hit targets accurately at range. Making them a great choice stealthy players that like to shoot from a distance.
Shotguns are incredible dangerous up close, but lack in effectiveness at medium and especially long distance. Shotguns are best used in urban combat for this reason.
Handguns are compact firearms that can only be shot and handled with one hand. They are less powerful and accurate than rifles, but they are more concealable and portable. They are classified into several categories, including revolvers and pistols. While the cylinder of a revolver rotates in place of a magazine, the magazine of a handgun may hold a significant number of rounds.
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