DayZ Update 1.23 Patch Notes


DayZ Update 1.23 Patch Notes


- Characters can now push vehicles

- Designated marksman rifle (DMR) with 10- and 20-round magazines

- Field Shovel

- Padded Gloves

- Winter Coif

- OKZK hat

- Petushok hat

- Firefighter M3S Wreck

- The server browser now displays the number of players in the waiting queue

- Sound for deploying fireplaces and improvised explosives

- Sounds for crafting rags

- Sounds for washing hands

- Sounds for locked valve doors

- Sounds for cutting planks

- Sounds for (un)equipping the pipe wrench

- Sounds for pulling corpses from vehicles

- Sounds for placing a claymore mine

- Sounds for placing and arming the improvised explosive

- Sounds for crafting fireplaces

- Sounds for crafting a hand drill

- Functionality to hide/show the password when entering servers


- Objects behind the player would not always cast shadows from dynamic lights

- The drain/pour sound could get stuck by jumping during the action

- The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590)

- The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360)

- While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500)

- The camera was not following the character correctly when falling unconscious while jumping

- Throwing in prone when turning could result in the character turning on its stomach

- Deploying the fishnet trap would spawn it above the water surface

- Fixed instances of several items not causing stagger when used for heavy melee attacks

- Shots fired with double-fire would not register properly

- Godrays from the sun could shine through the horizon

- Reduced clipping issues with several clothing items

- Hunting jackets did not have their damaged textures when equipped

- Jumping while picking up items could result in desync

- Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464)

- A bush type was hidden too early (https://feedback.bistudio.com/T173227)

- The damaged status of canned was even shown on he food inside the cans

- Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474)

- Fixed exploits in structures (https://feedback.bistudio.com/T173121)

- Items would not get wet when put into a barrel filled with water

- The watchtower roof would block the selection of other items on the second floor

- Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730)

- Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD

- It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private)

- Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private)

- When disarming an improvised explosive after a server restart, the explosives inside could not be removed

- Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private)

- Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630)

- Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private)

- Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private)

- Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517)

- Respawn after dying while in unconscious state would trigger a confirmation request

- An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases

- With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261)

- Shooting large amounts of bullets indoors would result in sounds being played with delay

- The image of the pear when held in hands was cropped in the inventory

- It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739)

- The clapping gesture was playing the wrong sound when having certain food items in hands

- The stone oven fire could be extinguished by rain

- Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263)


- Major overhaul of the skybox and its textures

- Reworked the interior of the large castle tower

- Removed a redundant sound during the gas canister explosion

- Disabled shadows for fireworks and reduced their light radius to reduce their performance impact

- Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons

- Updated the game credits

- Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788)

- The clutch for the M3S now triggers faster

- Increased the inertia of the M3S

- Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills

- Adjusted explosion sounds and ranges

- Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456)

- Adjusted vehicles for better control on grass


- Changed: Reduced the spawning of warm hats to account for newly added items


- Added: Overhead lines for the railway network

- Changed: Major overhaul for the Vybor Air Base (NWAF)

- Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers

- Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers

- Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns


- Changed: Base building items can no longer be placed in the Livonia underground

- Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers

- Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers


- Added: Group Spawning system (documentation*)

- Added: cfgPlayerSpawnGear.json to assign gear for players to spawn with (documentation*)

- Added: New gameplay json parameter to disallow items spawning in underground areas documentation*)

- Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation*)

- Fixed a typo related to vehicleparts resulting in CE errors


- Added: The server browser now displays the number of players in the waiting queue

- Added: DLC section

- Fixed: Traditional Chinese language was not properly functioning


- Added: 'Object.GetActionComponentsForSelectionName', 'Object.GetActionComponentCenter', 'Object.GetActionComponentCenterOOB' and 'Object.GetActionComponentMinMax'

- Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count

- Added: "space" panorama layer

- Added: "atmosphere" panorama layer, deprecated "sky" panorama layer

- Added: Renamed "horizon" panorama layer, deprecated "horizont" panorama layer

- Added: "spaceIntensity" to weather config, controls brightness of space texture

- Added: "atmosphereIntensity" to weather config, controls how much of the atmosphere is visible

- Added: Diag menu "DayZ render > Sky" for disabling individual parts of the sky (documentation*)

- Added: Script Editor: Dropdown 'Build' > 'New Errors Are Warnings', works same as command parameter '-NewErrorsAreWarnings=1'

- Fixed: Attached sounds would play at the origin of the parent when offset

- Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like 'GetGame().SpawnEntity' where 'SpawnEntity' is a static global function

- Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load

- Changed: Streamlined the deploy sound playback script implementation

- Changed: 'Object.GetBonePivot' now supports memory lod, added 'Object.GetMemoryLevel'

- Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement

- Changed: Moved "starsIntensity" to lighting config to configure at each sun angle

- Changed: 'LightingNew' config will now ignore any class that starts with 'Default', can be used for inheriting default parameters amongst sun angle/height/overcast groups

- Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry)


- The DMR might have glitched animations while shooting in prone - a fix is in internal testing

- The sun and moon are not in all cases displayed as desired

- When entering a false password, access to the server might be prevented until server restart

- Cars can be pushed from far away or from the roof - a fix is in internal testing


- Added a warning icon to the "Disconnect Warning Session lost" error

- The server browser now displays the time of day on the server

- Fixed: It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566)

- Fixed: Overlay elements were still present after accepting an invite to a server

- Missing control hint to switch the camera position between shoulders

DayZ Update 1.23 Patch Notes Video

Posted 9 months ago

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