News:
DayZ Update 1.23 Patch Notes
ADDED:
- Characters can now push vehicles
- Designated marksman rifle (DMR) with 10- and 20-round magazines
- Field Shovel
- Padded Gloves
- Winter Coif
- OKZK hat
- Petushok hat
- Firefighter M3S Wreck
- The server browser now displays the number of players in the waiting queue
- Sound for deploying fireplaces and improvised explosives
- Sounds for crafting rags
- Sounds for washing hands
- Sounds for locked valve doors
- Sounds for cutting planks
- Sounds for (un)equipping the pipe wrench
- Sounds for pulling corpses from vehicles
- Sounds for placing a claymore mine
- Sounds for placing and arming the improvised explosive
- Sounds for crafting fireplaces
- Sounds for crafting a hand drill
- Functionality to hide/show the password when entering servers
FIXED:
- Objects behind the player would not always cast shadows from dynamic lights
- The drain/pour sound could get stuck by jumping during the action
- The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590)
- The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360)
- While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500)
- The camera was not following the character correctly when falling unconscious while jumping
- Throwing in prone when turning could result in the character turning on its stomach
- Deploying the fishnet trap would spawn it above the water surface
- Fixed instances of several items not causing stagger when used for heavy melee attacks
- Shots fired with double-fire would not register properly
- Godrays from the sun could shine through the horizon
- Reduced clipping issues with several clothing items
- Hunting jackets did not have their damaged textures when equipped
- Jumping while picking up items could result in desync
- Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464)
- A bush type was hidden too early (https://feedback.bistudio.com/T173227)
- The damaged status of canned was even shown on he food inside the cans
- Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474)
- Fixed exploits in structures (https://feedback.bistudio.com/T173121)
- Items would not get wet when put into a barrel filled with water
- The watchtower roof would block the selection of other items on the second floor
- Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730)
- Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD
- It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private)
- Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private)
- When disarming an improvised explosive after a server restart, the explosives inside could not be removed
- Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private)
- Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630)
- Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private)
- Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private)
- Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517)
- Respawn after dying while in unconscious state would trigger a confirmation request
- An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases
- With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261)
- Shooting large amounts of bullets indoors would result in sounds being played with delay
- The image of the pear when held in hands was cropped in the inventory
- It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739)
- The clapping gesture was playing the wrong sound when having certain food items in hands
- The stone oven fire could be extinguished by rain
- Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263)
CHANGED:
- Major overhaul of the skybox and its textures
- Reworked the interior of the large castle tower
- Removed a redundant sound during the gas canister explosion
- Disabled shadows for fireworks and reduced their light radius to reduce their performance impact
- Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons
- Updated the game credits
- Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788)
- The clutch for the M3S now triggers faster
- Increased the inertia of the M3S
- Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills
- Adjusted explosion sounds and ranges
- Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456)
- Adjusted vehicles for better control on grass
CENTRAL ECONOMY
- Changed: Reduced the spawning of warm hats to account for newly added items
CHERNARUS
- Added: Overhead lines for the railway network
- Changed: Major overhaul for the Vybor Air Base (NWAF)
- Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
- Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers
- Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns
LIVONIA
- Changed: Base building items can no longer be placed in the Livonia underground
- Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
- Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers
SERVER
- Added: Group Spawning system (documentation*)
- Added: cfgPlayerSpawnGear.json to assign gear for players to spawn with (documentation*)
- Added: New gameplay json parameter to disallow items spawning in underground areas documentation*)
- Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation*)
- Fixed a typo related to vehicleparts resulting in CE errors
LAUNCHER
- Added: The server browser now displays the number of players in the waiting queue
- Added: DLC section
- Fixed: Traditional Chinese language was not properly functioning
MODDING:
- Added: 'Object.GetActionComponentsForSelectionName', 'Object.GetActionComponentCenter', 'Object.GetActionComponentCenterOOB' and 'Object.GetActionComponentMinMax'
- Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count
- Added: "space" panorama layer
- Added: "atmosphere" panorama layer, deprecated "sky" panorama layer
- Added: Renamed "horizon" panorama layer, deprecated "horizont" panorama layer
- Added: "spaceIntensity" to weather config, controls brightness of space texture
- Added: "atmosphereIntensity" to weather config, controls how much of the atmosphere is visible
- Added: Diag menu "DayZ render > Sky" for disabling individual parts of the sky (documentation*)
- Added: Script Editor: Dropdown 'Build' > 'New Errors Are Warnings', works same as command parameter '-NewErrorsAreWarnings=1'
- Fixed: Attached sounds would play at the origin of the parent when offset
- Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like 'GetGame().SpawnEntity' where 'SpawnEntity' is a static global function
- Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load
- Changed: Streamlined the deploy sound playback script implementation
- Changed: 'Object.GetBonePivot' now supports memory lod, added 'Object.GetMemoryLevel'
- Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement
- Changed: Moved "starsIntensity" to lighting config to configure at each sun angle
- Changed: 'LightingNew' config will now ignore any class that starts with 'Default', can be used for inheriting default parameters amongst sun angle/height/overcast groups
- Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry)
KNOWN ISSUES:
- The DMR might have glitched animations while shooting in prone - a fix is in internal testing
- The sun and moon are not in all cases displayed as desired
- When entering a false password, access to the server might be prevented until server restart
- Cars can be pushed from far away or from the roof - a fix is in internal testing
CONSOLES
- Added a warning icon to the "Disconnect Warning Session lost" error
- The server browser now displays the time of day on the server
- Fixed: It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566)
- Fixed: Overlay elements were still present after accepting an invite to a server
- Missing control hint to switch the camera position between shoulders
Posted 1 year ago
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