The chart below displays how the speed of a projectile slows down over distance in meters per second.
The distance the weapon selected crosses the white dotted line is the distance a weapon crack sound cannot be heard by the player you're shooting at.
It can no longer be heard by them because the weapon/ammo becomes subsonic under the white dotted line, and subsonic projectiles make no weapon crack sound.
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The Mosin 9130 stops making a weapon crack sound at around 850 meters
Otherwise known as the M14, the DMR is an extremely powerful Designated Marksman Rifle that does a lot of damage quickly firing .308 Rounds. It's in the Sniper Rifle category as it fits here best for now, and competes with the best Sniper Rifles in DayZ. The DMR has very high damage, is incredibly accurate and fires rounds quickly due to it being a semi-auto firearm. The M14 DMR is one of the best weapons in DayZ with an optic attached, but also excels in close combat situations. It's wise to be afraid of this weapon if you hear it.
The Mosin Nagant uses 7.62x54 Rounds and is a favourite for many players since the birth of DayZ. The Mosin is very powerful at long distance, but due to the Mosin being bolt-action like many Sniper Rifles in DayZ, it is more difficult to use in close quarters combat. For this reason, it is best to have a secondary firearm for close range shootouts.
The DayZ ballistics system processes the simulation of supersonic cracks to occur when a projectile is travelling faster than the speed of sound, which is around 344 meters per second(m/s). However, these supersonic projectiles lose speed due to air friction and become subsonic eventually.
While subsonic, a projectile will not carry the additional sound of a miniature sonic boom, otherwise known as a weapon crack or weapon snap. Instead, the projectile will only make a wizzing sound as it passes through the air at the target you're aiming it, making it much harder to detect where you are shooting from.
This chart was created to allow players to view the distances projectiles will no longer make a weapon crack/snap in DayZ to help them remain as stealthy as possbile when shooting targets at a distance. It was also created to explain why these loud gun cracks occur in the first place.
Weapons in DayZ can be split into serveral weapon categories that are as follows: Assault Rifles, Sniper Rifles, Sub Machine Guns, Rifles, Shotguns, Pistols and Projectile Firearms.
DayZ weapons have a lot of stats that impact how a weapon will react to different situations. These stats can be changed slightly or drastically by attaching attachments to your weapons in DayZ.
Rifles are long firearms that are powerful and can hit targets accurately at range. Making them a great choice stealthy players that like to shoot from a distance.
Shotguns are incredible dangerous up close, but lack in effectiveness at medium and especially long distance. Shotguns are best used in urban combat for this reason.
Handguns are compact firearms that can only be shot and handled with one hand. They are less powerful and accurate than rifles, but they are more concealable and portable. They are classified into several categories, including revolvers and pistols. While the cylinder of a revolver rotates in place of a magazine, the magazine of a handgun may hold a significant number of rounds.
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