If you've played DayZ for any length of time, you're likely familiar with the concept of broken bones. Since the release of the leg fracture in DayZ 1.10, the bone stat has changed several times already, creating a lot of misconceptions about how the mysterious hidden bone stat works. In this article, we're going to look at the fastest way possible to heal a fractured leg, what speeds up and slows down bone stat regeneration, and how the splint actually helps our characters in DayZ.
First things first: the bone stat works like any other stat, having a maximum and a minimum and impacting our characters based on its current value. However, the reason it's not down in the corner with the other stats is because the bone health is split among each of our body parts in DayZ, meaning your right arm bone health can be at 0, while your left arm is at full bone health.
Each body part takes health and shock damage at different rates, but the bone stat nearly always takes damage at a 1 to 1 ratio based on the weapon's health damage. For example, if you use an MKII to damage the bone stat of someone's arm, which does 20 health damage, it will do 20 damage to the bone stat.
As of now, in DayZ's current iteration, one cannot snap another's arm with damage. Yet, with some rather suggestive code existing within the game's files, it seems that such a feat may be in the pipeline for a future release. For the time being, the only bone that you can shatter with some degree of success is the leg bone. It appears to be somewhat more susceptible to damage, clocking in at 20% extra bone damage than other bones. However, the leg and foot bones possess a bone health of 125 to make up for this.
Your left leg, right leg, left foot, and right foot all have 125 bone health each, all taking bone damage independently of each other. However, if any of these four becomes damaged enough to reach 0 bone stat, you get a leg fracture, indicated by the sound of a crunch and a broken bone icon.
Any time you get this fracture icon, all four of these body parts instantly drop to 0 bone health, so it doesn't matter if your left leg or left foot goes to 0—the result is the same: a leg fracture, and all four drop to 0. This means if you are attempting to break a person's leg, always shoot the same body part if you can't get it to 0 on the first shot.
The more damage a weapon does, the better it will break a leg, with any weapon that does more than 104 health damage instantly breaking a leg up close. Shooting all four of these body parts has the same effect on the bone stat. If you want to break someone's leg but keep them alive, shoot them in the foot to do less health damage but the same amount of bone damage as shooting them in either leg.
Once a leg fracture occurs, all four of these body parts drop to 0 bone stat, and it will begin healing on its own at 0.06 bone health per second, or 0.18 every three seconds. Eventually, this will heal your leg fracture when your bone stat for any three of these body parts reaches 100 or more, but all four can take damage independently still and returns you to 0 if any of the four reach 0 again.
Additionally, this prolongs the duration of your fractured if you take damage to your legs or feet from any source because damage to the legs or feet will continue to remove bone health from you, even if you've applied a splint to your character.
A splint is used to cure a leg fracture faster and is crafted by combining 2 sticks and either 4 rags or half a roll of duct tape. However, this doesn't increase the regeneration speed of the broken leg, it will merely give a one-time boost to all four of the body parts' bone stats. So technically it does get you back on your feet faster, taking 27 minutes without splint, and 15 minutes with a splint on your character.
When you apply a splint you will get a higher boost in bone stat health, so the sooner you apply the splint, the faster you heal your leg fracture in DayZ.
Posted 1 year ago
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