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Deflection Chance Stat Explained

A Huge Thanks to:
Lion Los, PandaMoanYum, TSL High Loot Server, Wolves of DayZ Servers, The DayZ Podcast, Lily & Jerb
for making this website possible

Deflection Chance

-- Stat Details --


Stat Name:

Deflection Chance

Category:

Ammo Stats

Description:

Deflection Chance is a game file stat for determining the rough angle an ammo type will deflect off a surface. This stat is reversed because it can interfere with penetrating surfaces to kill players. Deflecting to kill a player is not recommended.

Tier:

Tertiary: Tertiary stats impact the performance of items a small amount. This makes them the least valuable stats that should rarely be considered when comparing items

Orientation:

This stat is reversed, which means the higher the stat number goes, the more the stat bars found around this website decrease.

Best:

12 Gauge Buckshot at 0 Deflection Chance

The same Deflection Chance value is found on: 12 Gauge Slugs - 40mm Explosive Rounds - 40mm Gas Rounds

Worst:

40mm Smoke Rounds at 90 Deflection Chance

Units:

Degrees







Related Ammo Stats



Primary Stats


- Base Health Damage -

The Base Health Damage an ammo type has at point-blank range to the chest of an unarmored player. It's called "Base" Health Damage because this stat is used to calculate the health damage of a weapon. 100 health damage is required to kill a player.

- Primary -

 

- Base Shock Damage -

The Base Shock Damage an ammo type has at point-blank range to the chest of an unarmored player. It's called "Base" Shock Damage because this stat is used to calculate the shock damage of a weapon. 75 shock damage is required to make a player go unconscious.

- Primary -

 

- Max Uncon Time -

Max Uncon Time is a stat that displays the maximum amount of time a player will go unconscious if you make them go unconscious with that ammo type in seconds. Tip: The minimum time they will be unconscious is exactly half that of the Max Uncon Time stat.

- Primary -

 






Secondary Stats


- Base Initial Speed -

Base Initial Speed is used in the calculation of determining muzzle velocity. The higher the Base Initial Speed, the faster the ammo type will travel.

- Secondary -

 

- Aerodynamics -

Aerodynamics is a reversed stat of Air Friction, which is found in the game files. Air Friction slows down a bullet over time. The more Aerodynamics an ammo type has, the less it gets slowed down while in flight.

- Secondary -

 






Tertiary Stats


- Durability Preservation -

Durability Preservation is a reversed stat that comes from the Barrel Damage stat in the game files, which determines how much damage an ammo type does to a weapon each time it shoots. The better the Durability Preservation stat, the less it will drain the durability/health of a weapon. More research is required to understand this stat.

- Tertiary -

 

- Lightness -

Lightness is the reversed stat of weight found in the game files, and determines how heavy an ammo type is in grams. The heavier an ammo type is, the more it reduces your stamina stat.

- Tertiary -

 


A Huge Thanks to:
TSL High Loot Server, Wolves of DayZ Servers, Lion Los, The DayZ Podcast, PandaMoanYum, Jerb & Lily
for making this website possible

About DayZ Stats

The weird and wonderful world of DayZ Statistics is a complex one that has taken years of research to understand and apply to the tools on this website. With that said, some stats may not translate exactly from this website to DayZ; take these stats with a grain of salt.

Using the DayZ Stat Info Tool you can gain a good understanding of how stats translate from DayZ to WOBO Tools, giving you the knowledge you may need to make some of the more complex choices in DayZ.

If you believe any of the stats on this tool are incorrect or incomplete, please contact WOBO. Stats can be difficult to understand in a game as deep and detailed as DayZ, and I could use the help!

 

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